The Walt Disney Company's $350
million purchase of Club Penguin signals a new focus of attention for
marketers and media companies targeting kids and teens online.
Virtual worlds are becoming more frequent destinations as the percentage of children and teens who use the Internet increases.
"For marketers trying reach kids and teens on social networking
sites, there is a new game in town: virtual worlds," said Debra Aho
Williamson, eMarketer senior analyst and author of the new report, Kids and Teens: Virtual Worlds Open New Universe.
"Of course, virtual worlds are not new, but the level of development
activity, venture capital investment and consumer interest in virtual
worlds is unprecedented," she said.
Club Penguin is one of the fastest growing virtual worlds for young
children. As of August 2007, it had 12 million registered users and
700,000 paid subscribers, according to Nielsen//NetRatings.
According to eMarketer estimates, 41.5% of children ages 3 to 11
will use the Internet at least once a month in 2007. In total, 14.9
million children will go online in 2007, rising to an estimated 16.6
million in 2011.
Commentaires